About This GameExperience the mysterious and mystical by taking on a journey with Mims in this strategic god-like video game. Create structures, plant vegetation, breed animals, take care of your minions, use divine PSI powers, triumph in face of natural disasters, fight monsters, predict the future, reveal secrets and so much more. Assume the lead over Mims as they journey across the galaxy in their epic quest!
ABOUT THE MIMS BEGINNING:
“The Mims Beginning” is a god-like strategy game with a dose of cosmic humor. The story takes place in an unknown space and time. In this galaxy mythical floating islands give shelter to all kinds of unusual and dangerous creatures. The game combines elements of fantasy and sci-fi genres.
Build interesting structures, plant vegetation, breed animals, take care of your minions, use divine PSI powers, triumph in face of natural disasters, fight monsters, predict the future, reveal secrets and much more. Assume the lead over Mims as they journey across the galaxy in their epic quest!
During their intergalactic voyage Mims are hit by an asteroid - their spaceship reduced to debris and the crew forced to evacuate onto nearby planets, which hold their own share of surprises.
The player's goal, among others, is to perform various tasks necessary to repair the spaceship. You begin by properly expanding your new colonies. Every mission takes place on a different planet, where isolated groups of castaways face their own fate.
The game combines numerous elements of gameplay: Your colonists act on their own most of the time, going about their duties without orders issued by the player. However, you can control them directly by issuing simple commands.
As the leader of the colony you have psionic power at your disposal, altering the fauna and flora of your planet, as well as the environment which they inhabit.
The main focus of the game lies in expanding and defending the colony. Every building or plant placement counts, nevertheless the game falls more into a light-strategy genre.
The basic resource crucial to the colony's survival and development is energy. It is also essential to Mims’ vitality - used while performing work, as well as for maintaining proper functioning of the infrastructure. Vitality is obtained in generators using Bio Mass - derived, in turn, from special fruits processed in the Extractor. Part of the energy can also be obtained from wind flow thanks to correct placement of Wind Turbines.
The tasks performed by the Mims should include the expansion of the colony and picking up Bio fruits.Some of the Mims act as a protection against various and dangerous creatures attracted by the scent of fruit and animals.
The Mims’ knowledge allows them to breed animals that feed on different types of fruit. Grown animals can be traded with native tribes and exchanged for crystals essential in further expansion of the colony.
In order to grow fruit for animals, Mims will also need to sow seeds from various plant species, such as exploding plant that hurls fruits around. Choosing good sites for sowing seeds has a strategic element to it.
A clever leader is able to use the topography of the map to their advantage, thereby avoiding excessive scattering of fruit all over the planet. In case of a bad placement, fruit crop can be lost due to fruit rolling off the edge of the planet.
If the crops fail to be harvested on time, they will soon rot away, resulting in a loss of a precious resource.
Along the way you shall also gain access to new buildings, plants, acquire new Psi powers, as well as invent new skills for your Mims.
Badly governed colony expansion may result in a crisis and chaos on your planet, in which case you might be forced to restart the scenario.
As the story progresses, Mims will find themselves facing threats from outer space. One of them is a meteor storm that can wreak havoc among your colonists. In order to be prepared, you can invent technology that allows you to predict such future events.
Help Mims survive the numerous perils of the galaxy in their bid to reach their final destination!
the mims beginning wiki. the mims beginning walkthrough. the mims beginning (2016). the mims beginning. the mims beginning free download. the mims beginning download. the mims beginning review. the mims beginning trainer. the mims beginning русификатор. the mims beginning обзор. the mims beginning скачать на русском. the mims beginning gameplay
The mims has a fun world to explore every island has different challenges. Some points would be better improved. However, the game is certainly worthwhile and I recommend it.
To counter the gather-&-build they seem to have added a few features to add depth/difficulty. Only the issue is that the game quickly gets too difficult to keep up play since monsters come too quickly & mims tire too quickly. You come to a point where you literally can do nothing because you have no money to build & no mims to make the mass that buys things. It becomes a moot, frozen game. Even on the slowest setting I couldn't make it through more than 20 minutes of the survival play because the strongest beast kept getting dropped on my island 2+ at a time. Don't get me wrong, I love a challenging game and am bored into quiting if things are too easy, but this seems to have no build up difficult and instead just has constant stream of same difficulty. Which means it kills or gets you stuck into impobility early if you don't happen to luck out on the monster drops & rate you can build necessary buildings.
Despite than that I have enjoyed the occasiona play and would recommend trying if you have a chance to pick it up on sale. You will spend time enough and constantly be drawn back to try again after a time.. TLDR: I don;t regret buying this game at 90% off (\u00a31.29 i think). Assuming you play this knowing what you are getting into, you don;t really have anything to complain about. But at full price, i don;t think i could reccommend it.
But as i know what i was buying, i'll give it a thumbs up based on how much i paid. Lets just hope the dev learned from the major miscalculation, and the next one does have a save function!
I picked this up at 90% off, just a quick Caveat. And my review is based on it being that price.
So i was browsing through the specials, and for some reason this caught my eye, It rang a bell for some reason, but was pretty poorly rated, But i clicked it any way, as i have a weird taste in games.
After reading up on it, and checking some of the reviews, i realised i had this game on my wish list for ages, right from the first time i saw it on steam, before it was even released i think. Anyway, i quickly realised that this was the game i was looking forward to, but removed due to the commonly known factor of the missing save ability.
I guess the Devs excuse of not having a save is kinda viable. You run the campaign, and must complete it. There are no saves, so if you mess it up, you gotta start deleting stuff, or restart from the begining. The issue is that each segment of the campaign is actually pretty long.. I spent 2 hours playing through the tutorial and the 1st level, and 2 hours getting through the 2nd level. But thats where the Dev got it wrong, the levels dont take the 20-40 minutes to complete, unless you have done it a few times before and worked out the perfect setup, its gonna take you hours.
Thats where the issue lies, The levels segments\/stages should have been made shorter if there isn't going to be saves. I have only played the campaign so far, but i can see where people are comign from about the saves (or lack there of).
However, if you purchase this at a heavily discounted price, and accept that you are walking into something that may take some time to play through, and needs time set aside to actually play it. Its actually worth a play through. Its a pretty decent game, if you can get past the inability to save.
Its not worth the full price, and i'm no developer, but there must be an ad-hoc way to implement some form of save, even if its a full game state or something. Open it up to the community or something and see if anyone else can work out how to fix it.
. This is an enjoyable game. It reminds me of Spore in some ways, but with more content and added features. The Mims are primitive tribesman that consider you their God and as such follow your every beck and call. The controls work well, although there is some room for improvement. The levels are fun, they do feel more like a puzzle than anything, and they can be rather challenging whether you've played the level or not. Finding new ways to complete levels and streamline your overall goal is exciting. From the pictures you can more or less judge the art style, graphics, etc. for your own.
If you're considering buying this game now, however, there are some negatives to consider:
There is no saving in the middle of the mission. For a long mission this is quite the problem, so, although it definitely adds challenge, if you don't have some time set aside to complete a level you can't really enjoy the game.
Steam Achievements don't seem to be working, I really wish I would have known this before diving into survival mode (a save feature reeeeally would have been helpful here)
Overall, I'd give this game a 7/10 - worth the buy. +1 for the idea and creativity of the game. -1 for the controls, and alpha issues. If these issues were fixed, this game could be a really special experience for plenty of gamers.. < Disclaimer!! I got this game for free for reviewing purposes >
This is a very colorful strategy game that I just fell in love with.
The Mims beginning tells a story about you being an invisible "god" helping the Mims to bring those planets back to life!
The Mims are funny little creatures that you need to use and to protect.
Know this, I am so very impressed of the fact that this game was created by 2 Developers, One for designing and the other one for Coding and a 3rd one working as a translator ( This is what i know ).
The character and level design reminds me so much of Spore as for the animations and sounds, And thats a good thing because Spore is a great game.
Bare in mind that this game is still on EARLY ACCESS so it gets updated every now and then and they are working very hard on it, so this is a + for the game, Even though its early access the game it still offers a lot of content, And many levels to play that gets harder every time ( And sometimes to the point of frustration but i will get to that later )
The music in the game is really beautiful I just gotta say 10/10 for that, Classic type of music that stimulates the need to play this beautiful strategy game.
Story so far is lovely, Every level you get a few objectives as main, And some secondary objectives to try to Achieve.
Gather Biomass and Gems to build your colony, Create more Mims Build Research centers, Spaceports, Windmills, And much more.
Upgrade your base and use your special PSI abilities to cast fire or to buff up your units or to defend them, Survive catastrophes, Keep your Mim's energy up and turn some of them to guardians to defend your base from predators and pests.
With various challenges to overcome, Surviving depression, A black-hole, Monsters and more this game brings out the need to strategies your movements carefully.
There are so many features that are just so good in this game, here I will try to explain the gesture of the game.
- You can speed up the game if you like ( normal , Fast, Fastest ) because the game progression is slow and sometimes if you want to retry a level faster its a handy thing to have.
- You create animals and help them grow to send them to the spaceship and sell them for Gems which are important to build and upgrade and research abilities.
- A lot of plants to place, They grow Biomass which your Mims take and throw at the Extractor so you get Biomass and use to build stuff ( The biomass is easier to get and used a lot , gems are harder to obtain and have certain uses ).
- Build windmills or Generators to create electricity (its not really that important, it just makes your Psi energy ( Mana ) refresh faster, and makes creating animals also faster .. and important in some objectives )
- Research center to research abilities and new stuff, Houses for Mim's to rest at ( you can also use abilities to replenish their energy ), Build Silos to increase your Biomass cap and other buildings to increase the electricity cap, and later on you get to build towers to protect your Mims.
- 3 Type of abilities ( Offensive , Defensive and global ) They are all explained from their name I hope.
Although the game graphics and details are spectacular it can also run on older machines, The graphic options can be reduced significantly so it would work on them.
After explaining all that, Going to the short point.
1 - Beautiful colorful worlds to go through and lovely design with characters and everything.
2 - Great music and sound effects in the game they are as good as the game looks in the screenshots.
3 - Challenging and funny story, The game requires strategy and thinking instead of just randomly building stuff.
4 - The fact that the game is created by 2 and still gave me that wonderful experience is a good thing because I know that they are hard workers who worked on this for so long, hopefully in about Six months it will be fully released.
There are 2 minor cons that exists in the game currently, They are so minor I am sure they will be fixed soon just thought i'd make this review completely honest and show everything in it.
1 - Remember when I said sometimes it gets a bit frustrating ? Well its a simple point that can be fixed easily (They are probably working on it ), You cant use the circle or square selection to select units in a group, and they keep wandering off sometimes if you don't put enough plants to give them a reason to stay to gather biomass.
2 - Sometimes when they pickup the fruit and throw it at the extractor just sometimes it would hit the edge and fall down on the floor again so they will pick it up and redo it , This mainly depends on where you put the extractor ( Make sure there are no tall trees next to it so it wouldn't bump into them )
So Considering this is an Early Access title it brings out a lot of game time, Internet goes off frequently because i have about 15 Hours so far,
There's a lot of content to go through the game does not feel completely polished but it is great for its current state.
I Recommend this to anyone who played Spore and enjoyed it and loves strategy games, And loves an adorable adventure that combines mystery and comedy.
Support those amazing devs for their outstanding work.
Overall Rating 9/10 and i am being completely fair here
This review was written while i was a part of the original traders group OTG, however you can trust that the review was not effected by that fact, I was not forced to lie or anything, you can read it and judge for yourself, all my reviews are honest and I am no longer a part of the group. . You should not pass this early access title by. The many pros outweigh the cons, the few drawbacks being common of any sort of strategy game.
1. Very colorful, fun graphics. Nice to look at.
2. System requirements are low, and it runs great.
3. The soundtrack is relaxing and interesting.
4. A good combination of many game genres.
5. It is easy to like the characters.
6. Excellent writing, with funny references that anyone will understand.
7. Innovative Gameplay
8. It will give steam achievments in the future
9. Less bugs
10. Great Dev team! They maybe add your ideas, too.
11. Fair price!!
1. More voices would be great
2. The waving on the Start and Menu screens is a little distracting.
Overall, this is a great game that combines many different genres. It does not seem incomplete, but it would be nice if the Mims had voices, also. No gameplay issues! No crashing or bugs that I could see. Very good.
If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group. Did products like Godus leave a bad taste in your mouth? Miss the good old days?
Been waiting for a god game with some depth and loveable characters? Look no further.
Starting the game among floating islands in a distant galaxy, you are introduced to the Mims. Getting taught the basics of colony management you are then left on your own to proceed through the story, which not only is amusing but somewhat believable, mostly because of the wonderful art direction and accompaning soundtrack. Intro gameplay involves getting your power stations running, researching new plants and species for exporting to markets on alternate planets, giving your Mims a place for some well deserved R&R, all while trying to deter or kill any invasive 'pests' that may land on your rock in the sky.
While I've only played through the earlier stages, for an early access product so far it's more polished then most games at final release. This team are obviously fans of the genre as everything about it screams a labour of love. Highly recommend checking it out, fantastic game which is only getting better. Can't wait to play more. :)
Only minor issue was I couldn't seem to rotate viewpoint with the mouse, (maybe it's just me?). The Mims is a god-game where you play the mysterious creator who has ultimate power over an alien species who have crash landed on a set of floating islands. It's currently in early access and only the story mode is available, nevertheless I have not yet encountered any bugs and the game is very polished (short of a few typos) for day one early access.
You must harvest resources, create buildings, keep your Mims happy so that they can work productively, create and grow animals that you can then sell for more resources, defend your base, fight off creatures, and search for the parts you need to rebuild your spaceship and go home.
It starts off fairly simplistic but does gather depth as you progress. Problem is it takes a while to get there playing the story mode. If you're finding it too easy - it does get more complicated once everything is unlocked. I hope that when sandbox is implemented you can build on a much larger scope and hopefully set conditions that provide more of a challenge. I'll return to edit this once that is added!
I'd also really like an option to save in the story mode, especially considering some maps have a fail condition, ie. if your special hero dies - you lose a solid hour of play.
The (currently not rebindable) camera controls are the biggest negative and take some getting used to. I hope the developers consider reworking with the standard right click hold to rotate and tilt rather than having to move to the edges of the screen as well as adding bindings. Otherwise I can see the current system really holding the game back and frustrating players from the start.
Despite some negatives that need to be smoothed out, the game is charming. Beautiful graphics, runs very well, cute, entertaining and fills a niche in a genre which is sadly devoid of recent titles. I don't think this is the deep strategy god game some people are still hoping to appear in the genre, but it still has an absolute ton of potential at this point. Time will tell.. Another stalled out early access disappointment with a developer ignores or outright argues with feedback.
Gets a lot of the "standard" stuff wrong (horrible camera/controls, no ability to save the game...) without bringing anything new to the table other than some cute graphics.
Update: Just updating now that this is out of early access to say that nothing has changed. According to the developers: "Maybe in AAA games mid save game is standard this is why people are accustomed to this option.". The life of a God doesn’t sound too action-packed. Probably pretty routine and slightly boring if you think about it. Then again, you’ve never lorded over a tiny alien sharecropper farm on a small slab of asteroid. Owned by a crew of crash-landed aliens called the Mims, you will soon be call to aid them in defending it from every other form of life out there. Once you’ve established your ramshackle farm, you begin to branch out. First a few more workers, maybe an upgrade to the city hall. Oh, you need to have a trading port! The game is cutesy, but much deeper than the child-friendly design would lead you to believe. Eventually an alien metropolis spreads out as far as the eye can see. Farm animals swarm the gardens, devouring anything they can in order to grow strong and be sold to what I assume is a cutesy alien slaughterhouse. The tiny Mim workers, and the tough Mim guardians, all working in harmony within the little slice of heaven that I’ve so benevolently created for them. Maybe you see a worker or two slacking off? You’d be perfectly within your rights to burn them with a fire spell. How else will they ever learn right from wrong? It feels good to be a God that’s so involved! Whether you are a benevolent ruler, or a vengeful one, The Mims Beginning is a real pleasure to play.
First off, I’d like to state that I’m quite impressed by the graphics that indie studios can put out these days. This game has been in development for 3 years, and while the age shows slightly, it is far above the average indie game. The buildings are strangely designed and outlandish, just like the little orange minions operating them. The multitude of pests and predators that will eventually make an appearance pulls it all together and makes for a nice comfy experience that is pleasing to the eye. I feel a lot more could’ve been done with the sound. The soundtrack is passable, mostly because I’m largely distracted by the beauty of my adorable alien empire. Don’t let appearances fool you though. This game doesn’t hesitate to teach you through pain. After building a village for thirty minutes, it is pillaged by spiders. How did this happen? Glad I asked. The gameplay mechanics at work here are intricate. To build almost anything, you need either Gems, Biomass, or both. Farming Biomass involves creating a garden, the fruits of which can be thrown into an Extractor. The resulting Biomass currency can be used for a multitude of things, but you will always be in need of more. So you plant even more fruit trees. Eventually the pests show up because fruit has been sitting under a hot alien sun, and pursuing the pests are predators which won’t hesitate to devastate your town. Predators can clear a lot of pests, if you have an infestation don’t hesitate to let them do some dirty work. They can also clear a lot of Mims, so keep a watchful eye and have a haste or heal spell handy.
The other form of currency is received by selling farm animals at market. This requires a spaceport and a bio lab, and if they aren’t built with your first handful of Gems it’s basically a game-over. I feel this requires reevaluation but tweaks and balance changes have been promised so I won’t judge that too harshly. Aside from all this farming business, sending minions to work or combat, controlling the electrical grid, and averting natural disasters with your ability to predict the future… A truly good God will find time to better his underlings, teaching them skills. He will bring new Mims to replace the ones that have fallen in combat or a misplaced PSI spell… Even if I did sort of do it on purpose. I’m sure even immortal beings are permitted a small giggle of laughter when watching an adorable alien scream as he plummets into nothingness. The Mims have some silly one-liners during cut-scenes that let me know this game has a good humor about itself. It also covers two genres that are sorely lacking, RTS and God-likes. I count The Mims Beginning as a cool breath of fresh air for lovers of both genres, as long as they aren’t afraid to enjoy some downright silliness.
On the negative side; the music seems quite generic, which simply shouldn’t be the case on an alien world. Survival mode is not yet implemented, and story-mode levels take a long time to beat. About or more than thirty minutes for each one, so not the type of game you can pick and and play if you only have 10 minutes (though this is likely to change with survival mode). The Mims have their own personalities, but as far as I can tell each one looks almost identical. Making them more individualized would add a great deal to the experience for me. Finally, the camera controls threw me off as well. Q and E are used to zoom in/out, while panning can only be done by mousing to the edge of the screen. Despite its few flaws, I found The Mims Beginning to be an extremely intriguing game that never failed to capture that “one-more-turn” feeling when close to unlocking the next structure or upgrade. Wonderful game, and a big thank you to the folks at Squatting Penguin. I hope that The Mims Beginning is just the start for you guys.
Summary: Alien city-building RTS with adorable graphics and deep strategy.
Final Score: 8/10 for aesthetic, replayability, and innovation.
Full text/photos: http://www.indiegamebundles.com/review-mims-beginning-early-access/
Video Review: https://www.youtube.com/watch?v=GsJf7exqciY
Hop Step Sing! kiss kiss kiss (HQ Edition) Activation Code [addons]
Write something about yourself. No need to be fancy, just an overview.